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Please Help Me In This Code

Forum New Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links Today's Posts View Site Leaders Khronos Forums OpenGL: Getting Started Advanced Search Forum OpenGL Developers Forum OpenGL coding: beginners Changing Course Dominik Huber 1,700 Points 6 months ago by Dominik Huber Dominik Huber 1,700 Points I'm stuck at the Video exercise. i want to simulate ofdm using rayleigh channel.i have added few lines in the code but i am getting error.please help me with it. How can I retrieved my account?

Reload the page to see its updated state. in the reverse order: (A.B.C).v = A.(B.(C.v))) Thanks! This forum is now read-only. Opportunities for recent engineering grads. https://www.codecademy.com/en/forum_questions/51ace581105c111caf003b95

But how can you change a key in a map? The legacy matrix functions construct a relative transformation then multiply it by the current transformation, with the current transformation on the left and the relative transformation on the right. The effect is as if the sequence of transformations were applied to the geometry from right to left, i.e.

Based on your location, we recommend that you select: . It's not logic! So a sequence of transformations are composed left-to-right. about us tour help blog chat data legal privacy policy work here advertising info developer jobs directory mobile contact us feedback Technology Life / Arts Culture / Recreation Science Other Stack

Please use our new forums at discuss.codecademy.com. I have important files and conversation in my other account and I badly needed it. Remember: OpenGL doesn't have a "camera". There is something conflicting with the buddypress code and my theme.

To simulate a camera, you apply the inverse of the camera transformation to the geometry. Powered by vBulletin Version 4.2.3 Copyright © 2017 vBulletin Solutions, Inc. IconDepositParticipant @icondeposit 4 years, 2 months ago @ John James Jacoby first off I'm not giving some kind of attitude to you guys so I'm sorry you feel that way. Previous code used to have rotation first, and translation (zoom) at the end but the result looked like the cube rotated off the screen around the camera's already translated position (obviously

I think that's what threw me off (the order of matrix operands inside GLM transform functions). view publisher site John James JacobyKeymaster @johnjamesjacoby 4 years, 2 months ago Confused. Log in to comment. I get several errors.

Rendering transforms geometry by the current transformation. I.e. Log inSign up Your browser is not supported. IF = case , ELSE = default.

Click here to learn more. Join the conversation Skip to: Content Pages Categories Search Top Bottom About Documentation Get Involved News Support Download BuddyPress.org Please Help me with this code (I need a real answer please)… Code inside. My ball bounces higher on my iPhone than in my simulator swift spritekit Try a Google Search Try searching for similar questions Browse our recent questions Browse our popular tags If

Learn MATLAB today! Steve Cummins over 3 years ago This explains the concept much better than the instructions on the left hand side imho. No BS too, this really works!

And say if I did switch it to the buddypress default theme, the featured image would show up, however all the amazing features and functions I built for it will be

How can I see the forum to the video? United States Patents Trademarks Privacy Policy Preventing Piracy Terms of Use © 1994-2017 The MathWorks, Inc. MrRedd over 3 years ago I'm not sure it will be syntactically correct if the was the case with this particular code, but it could work! Inventor, Performer, Optimizer) Suggestions for the next release of OpenGL « Previous Thread | Next Thread » Posting Permissions You may not post new threads You may not post replies You

An Error Occurred Unable to complete the action because of changes made to the page. Setenta664 votes · 64 followers · Seen by 14,408Good QuestionFollow this Question · ShareFeatured AnswerEslam Homosy2,821 answersStar Contributorhttps://www.facebook.com/help/contact/259497704121855 More info: https://www.facebook.com/help/1479263019478413 comments · Share · Answered about 2 years agoThank you! in the reverse order: (A.B.C).v = A.(B.(C.v))) So rotation followed by translation will translate the geometry (so it is no longer at the origin), then rotate it about the origin. Why can't it write my code correctly?

Here is a link to the original code: http://forrst.com/raw_code/37a5b49553e4a83d03cd7538110606553578bd15 Sorry about that I'm just trying to get an answer I've been trying to figure this out for over a year. Originally Posted by DailyFrankPeter Previous code used to have rotation first, and translation (zoom) at the end but the result looked like the cube rotated off the screen around the camera's Please post any differences in the activity stream code in your custom theme vs. Toby CrynsParticipant @themightymo 4 years, 2 months ago @icondeposit, Does your custom code work if you use the BP Default theme?

That fruit equals apple? 240 points Submitted by ComputerColumbus over 1 year ago Toggle Main Navigation Log In Products Solutions Academia Support Community Events Contact Us How To Buy Contact Us Individual transformations can be inverted by negating translations and rotation angles or by using the reciprocal of a scale factor. All rights reserved. You're checking for a integer and then a string, that wouldn't work, whatever is inside the quotation marks is the condition you're checking for. 504 points Submitted by Roni over 3

This is literally the last bit of code I have to implement to it before I release it. Here are some similar questions that might be relevant: Different sprite position with the same code Xcode error “Could not find Developer Disk Image” SpriteKit applyImpulse crash Gamecenter code not working the error message) will more likely lead to a solution. I googled but can't find it.

https://www.facebook.com/help/contact/283958118330524 If you're having trouble confirming your Facebook account. Rendering transforms geometry by the current transformation. By clicking on or navigating the site, you agree to allow us to collect information on and off Facebook through cookies. So GLM calls go in the same order as the legacy OpenGL matrix functions, with the CTM being passed to each.

Related Content MATLAB and Simulink resources for Arduino, LEGO, and Raspberry Pi Learn more Discover what MATLAB® can do for your career. So your coding should represent that : $fruit = "Apple"; switch ($fruit) { case 'Apple': echo "Yummy."; break; default: echo "any comment"; break; } Don't forget that (break;) is important or IconDepositParticipant @icondeposit 4 years, 2 months ago Hey Toby, I coded a custom theme to work with buddypress. Thanks again!

It's very frustrating to me when I've been trying to figure this out for over a year, and I'm so close to completing this all I need is for the ID Someone if you can, please help me with this code, I have no idea what I'm doing wrong: Also, this code is in a custom functions.php file so that's why its Close × Select Your Country Choose your country to get translated content where available and see local events and offers.